Notes

日本語版

Development logs.
Most of them are about measuring before fixing.

Written from real work records (commits and numbers measured at hand) while building browser games and an iPhone app. Each article is the English version of a Japanese original; the Japanese one is linked at the end. 43 articles. RSS feed.

Read by theme

Collecting and matching data

Crawling for trading-card lottery information and linking it to stores and products: misses, mix-ups, and things that broke without an error.

Operations and costs

Daily jobs and servers, AI and database costs, and repairing data: measuring and fixing systems that keep running.

iOS apps and the App Store

Review, builds, freezes, crashes and buttons that would not respond: what actually happened to an iPhone app.

Game design, measured

Balancing decided by AI-vs-AI matches and automated play, and how bullet-hell patterns are made.

Compared from official sources

Prices, terms and limits compared using only official information, with what could not be confirmed.

All articles, newest first