Danmaku Maker guide

日本語版

Dodge, defeat, build, and send it to a friend.

Danmaku Maker is an iPhone and iPad game where you build bullet-hell (danmaku) stages and play stages made by people around the world. This guide covers how to play, how to dodge better, and the rules for building and publishing stages, using the app’s real values.

Open in the App Store Try it in your browser (free)

Controls

Drag anywhere on the screen and your ship moves by the same amount (relative movement). You never touch the ship itself, so your finger never hides it. In boss fights, your ship fires automatically.

Four ways to play

Some stages give you lives (1 to 5). Each hit costs one and removes that bullet. There are no invincibility frames after a hit. At zero, you fail.

How to dodge better

The hitbox is smaller than it looks

You are hit only when a bullet’s center comes within 5.5 px of your ship’s center. Bullets are drawn with a 6 px colored radius, so a visual graze does not count. Gaps are wider than they look.

Check whether aimed shots are odd or even

With an odd number of aimed bullets, the middle one comes straight at where you are, so standing still gets you hit; keep drifting sideways. With an even number, where you stand is exactly a gap, so stay put instead of panicking.

For rotating rings, get between the arms

When a ring pattern rotates, each bullet still flies straight. Step between two arms and shift slowly with the rotation. In a true spiral the bullets themselves curve, and the arms sweep around toward you, so move outward early.

Lure homing bullets, then sidestep

Homing bullets can only turn for 2.5 seconds after they are fired. Instead of running around, let them come close and then step sideways; they cannot turn sharply enough.

Use boss phase changes to reset

As the boss loses HP it moves from phase 1 to 2 to 3, and every bullet on screen disappears at the moment the phase changes. Use that instant to move back to a safe spot.

The math behind each pattern, with live demos, is in how bullet-hell patterns work.

Revives and rankings

Building a stage

  1. Choose the clear condition: survive, defeat the boss, damage race or boss rush.
  2. Place emitters (up to 8). For each, set the pattern, color, speed, interval, angle, and when it starts and stops firing. A live preview shows the motion as you edit.
  3. Choose the boss’s look and size, minions, music, and the look of bullets and background.
  4. Clear it yourself in a test play. Any change means clearing it again.

Stages save automatically, and you can play and edit them any time without publishing. In boss fights, emitters stick to the boss, and you can assign emitters to each phase.

With Pattern Maker (a one-time purchase), draw a line with your finger and bullets follow it at the speed you drew.

Publishing rules

FAQ

Are any stages locked behind a purchase?

No. Purchases add patterns and looks for building stages. Stages made with paid items can be played by everyone.

Can I play on Android or a computer?

The app is iPhone and iPad only. There is a free browser trial (no sign-up) for phones and computers.

Which languages does it support?

The app is fully translated into 10 languages, and stages from players worldwide appear in the same lists.

A stage seems impossible. Any tips?

Every published stage has been cleared by its creator. Hold still for a moment, check whether the bullets are odd or even and whether they rotate or curve, and then decide how to move.

This is the English version of the Japanese guide.

Open in the App Store